Season 1 opens
The preseason is closed and every season board restarts from zero. Career stats are untouched — those never reset. The first names in the Season 1 record are unclaimed.
Every entry below is something you can see on the live server. Dates are when it landed.
The preseason is closed and every season board restarts from zero. Career stats are untouched — those never reset. The first names in the Season 1 record are unclaimed.
Up to 32 players drop into one arena, or 16 squads of two. Twelve players queued arms a 45-second countdown and everyone drops together. No respawns, last one standing.
More room in the lobby, and a royale that fills faster.
Admin-only commands to start, skip and resolve a match on demand — so a bug gets reproduced in a minute instead of waited for.
A disc in the corner showing your allies, computed server-side: enemy positions are never sent to your client, so it cannot be read out of memory. No radar in the lobby.
One frame across lobby, match and spectator — five fixed slots, so what you read in the corner of your screen never moves depending on where you are.
Pick a character skin and a weapon livery from the menu, and keep them between sessions. Appearance never touches a match: loadouts stay symmetric.
Pick the map, the loadout and the round count, then open it publicly or lock it behind a password. Disconnect and come back — the arena is still yours to manage.
Press G, invite anyone from the lobby roster, and queue onto the same team. Queue alone and you get filled into one.
Every ranked match reaches a public board within seconds of the last round — career and season, per mode, with a page for every player.