Season 1LiveArenas openUS-East
News

What changed, and when.

Every entry below is something you can see on the live server. Dates are when it landed.

Season

Season 1 opens

The preseason is closed and every season board restarts from zero. Career stats are untouched — those never reset. The first names in the Season 1 record are unclaimed.

Game modes

Battle Royale and Squad Royale join the lineup

Up to 32 players drop into one arena, or 16 squads of two. Twelve players queued arms a 45-second countdown and everyone drops together. No respawns, last one standing.

Server

The server moves to 64 slots

More room in the lobby, and a royale that fills faster.

Server

Match-flow tooling for admins

Admin-only commands to start, skip and resolve a match on demand — so a bug gets reproduced in a minute instead of waited for.

Interface

A radar, in match only

A disc in the corner showing your allies, computed server-side: enemy positions are never sent to your client, so it cannot be read out of memory. No radar in the lobby.

Interface

The lobby gets its HUD

One frame across lobby, match and spectator — five fixed slots, so what you read in the corner of your screen never moves depending on where you are.

Cosmetics

Skins and weapon liveries

Pick a character skin and a weapon livery from the menu, and keep them between sessions. Appearance never touches a match: loadouts stay symmetric.

Server

Create your own arena

Pick the map, the loadout and the round count, then open it publicly or lock it behind a password. Disconnect and come back — the arena is still yours to manage.

Squads

Party panel, and 2v2

Press G, invite anyone from the lobby roster, and queue onto the same team. Queue alone and you get filled into one.

Stats

Public leaderboards

Every ranked match reaches a public board within seconds of the last round — career and season, per mode, with a page for every player.